Autodesk (189 Tutorials)
How to Choose the Right 3D Rendering Software UPDATED July 19
July 18, 2024
There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.
In Depth: Fireworks Extravaganza with Fun New Content
July 3, 2024
Each July 4 we update a collection of fun tutorials on making fireworks. Enjoy tutorials for Particular, Particle Illusion, X-Particles, more!
Integrate Chaos Vantage into your V-Ray 3D Workflow
June 21, 2024
Explore your most complex V-Ray 3D production scenes ray traced in
real-time. Watch a tutorial series and download a free Vantage guide.
Fidget Spinner 3D Hard Surface Maya Modeling #mayamonday
April 1, 2024
3DWolf walks you through how to create a Fidget Spinner in Maya, from modeling, adding materials and lighting, and rendering with Arnold.
A Guide to Realistic Digital Vegetation Creation for 3D Landscapes
March 21, 2024
Creating immersive, realistic vegetation is an art form in itself. Learn about tools and libraries to help you create realistic vegetation.
Strands: Bifrost Bootcamp 3, 9-part series #mayamonday
March 18, 2024
Watch a 9-part series on Strands, essentially curves that serve as the basis for creating intricate VFX in Bifrost in Autodesk Maya.
HDR Light Studio 8.2: Placing Shadows and Shades
March 12, 2024
Positioning shadows and shades in your 3D scenes is easy with the latest features in HDR Light Studio v8.2. This tutorial shows you how to do it, using the new LightPaint feature.
How to Transfer your Enscape scenes to V-Ray for 3ds Max
February 15, 2024
Watch this Chaos Encape to 3ds Max workflow tutorial to effortlessly transfer your footage. Plus, refine materials and cameras in V-Ray.
Use Bifrost point cubes to Create Abstract Architectural Patterns
January 30, 2024
Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.
How to use the distance shader in Arnold to create a ripple using bump mapping in Maya
January 12, 2024
Learn how to use Autodesk Arnold’s distance shader with the cell_noise and bump 2D shader to create some sand and water ripples around an object, and get some new ideas on how to use that shader, with this short tutorial.
How to create a paint stroke effect in Arnold for Maya (GPU)
January 11, 2024
Learn how to create a 2D style paint stroke effect using Bifrost and shaders in Autodesk Arnold for Maya.
Creating Realistic snow with V-Ray for 3ds Max
November 14, 2023
Using displacement, noise textures, and scattering, achieve that realistic snow covered look with V-Ray in 3ds Max
Bifrost Bootcamp 2: Scattering Tree Landscape for Game Engines
November 13, 2023
Bifrost Bootcamp 2, a workshop for aspiring technical artists, learn how to create to a fall landscape and bring it into a game engine.
Interactive real-time rendering using SiNi and Chaos Vantage
October 25, 2023
Use SiNi object Plugins SiClone, Disperse, Scatter, and Illumi with Chaos Vantage 2, using live-linking from 3ds Max to Vantage 2.
Bifrost Bootcamp from Maya Learning Channel #mayamonday
August 28, 2023
Jason at the Maya Learning Channel introduces fields, a powerful and versatile tool in Bifrost. He covers all aspects of fields.