Motion Tracking/Match Moving (158 Tutorials)
Simulate a Basic Dilating Iris in Adobe After Effects
August 12, 2013
Post by Joshua Lester at AEtuts+: “This Quick Tip will show how to manipulate footage of an eye to create the illusion that the Iris or Pupil is dilating. Using the Bulge Effect and simple motion tracking, the final product is quick and demonstrates how to use these simple tools.”
mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 2
July 8, 2013
Imagineer Product Manager, Martin Brennand created this 2 part series demonstrating how mocha Pro's 3D Camera Solve can be used to for 3D tracking to compliment the Nuke workflow.
mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 1
July 8, 2013
Imagineer Product Manager, Martin Brennand created this 2 part series demonstrating how mocha Pro's 3D Camera Solve can be used to for 3D tracking to compliment the Nuke workflow.
Planar Tracking HUDs and 3D Camera Solving – mocha v3
June 30, 2013
An advanced tutorial covering mocha v3’s 3D camera solver and Adobe after Effects. Mary Poplin creates a HUD style graphic in 3D space.
Webinar Replay: Digital Makeup and Retouching: Using mocha AE/Pro with After Effects
June 28, 2013
In case you missed it, Imagineer recorded this past week’s webinar with Mary Poplin, covering planar tracking techniques for digital makeup and removals.
Webinar: Motion Tracking & VFX Webinar – Learning mocha AE
April 26, 2013
Just in case you didn’t catch the mocha AE webinar for planar motion tracking and AE workflows, here is the recording! We hope you learn something!
How is mocha v3’s Camera Solver different than AE CS6 Camera Tracker?
June 13, 2012
Imagineer Systems mocha Camera Solve module uses Planar Tracking to solve 3D space for select planes. This means mocha can get a camera solve on difficult out of focus, blurred or obscured shots. Learn more in these tutorials.
Fantastic Facial Motion Capture in After Effects
May 14, 2012
Post by Matthew Perks/ AEtuts+. Use puppet pins tracked to motion data from dots on a face to animate a face or other objects in your scene.