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3D Rendering (285 Tutorials)

V-Ray for NUKE – Quick Start: Materials and Textures

V-Ray for NUKE – Quick Start: Materials and Textures

January 18, 2016

Learn about V-Ray for NUKE’s ability to generate a rendered element.  We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.

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V-Ray for NUKE – Quick Start

V-Ray for NUKE – Quick Start

January 12, 2016

Learn how to set up and render a simple scene in NUKE using V-Ray.

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Multilight – Maxwell Render

Multilight – Maxwell Render

November 30, 2015

Save an infinite number of images under different lighting conditions with just ONE render? Make lighting animations from a single render? No extra render time? This is Multilight!

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An Efficient Method for Rendering Frosted Glass

An Efficient Method for Rendering Frosted Glass

November 30, 2015

If you’ve ever tried to make glass or frosted glass, depending on your method, the render hit can be substantial. Tom from Next Limit explains some cool methods using Maxwell Render.

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Setting up a Remote Dongle Server for V-Ray

Setting up a Remote Dongle Server for V-Ray

November 16, 2015

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” – Dave Gigard

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V-Ray 3.0 Render Elements & After Effects

V-Ray 3.0 Render Elements & After Effects

November 16, 2015

Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.

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Nakagin Photoreal Road Tutorial

Nakagin Photoreal Road Tutorial

November 10, 2015

Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series.  Software used: 3ds Max, V-Ray.

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C4D X-Particles Tutorials

C4D X-Particles Tutorials

October 6, 2015

Here are 3 different tutorials utilizing X-Particle in Cinema 4D.  Learn to create custom geometry, a smoke flower, and how Arnold works with X-Particles in C4D.

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Understanding Maxwell Materials the easy way

Understanding Maxwell Materials the easy way

May 11, 2015

Topics covered in this video:

  • Assisted materials: minute 9:25
  • Advanced materials: begins at minute 15:32 …
  • Diffuse materials: minute 17:27 (surfaces with high roughness)
  • Metals – reflective, smooth, specular materials
  • Plastics – glossy surfaces: minute 1:05:26
  • Translucent materials: minute 1:24:29 (transparency with scattering)
  • Multi-layered materials: minute 1:31:05 (decals/labels, opacity/masks)

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Multipass Rendering in VrayForC4d

Multipass Rendering in VrayForC4d

January 29, 2015

This tutorial from Mograph+ talks about multipass rendering in VrayForC4d using its powerful multipass manager.

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Maxwell Render Introduction for MAXON CINEMA 4D

November 18, 2014

Hello on this fine Tutorial Tuesday! There is several hours of training on this page! Learn about how Maxwell Render engine works inside of CINEMA 4D in this really thorough tutorial from Curse Studio. Download the source files too. Then, check out several Maxwell Render for CINEMA 4D tutorials, produced by Maxwell Render. Also, there’s a sale on Maxwell Render products that you don’t want to miss. It runs from November 3 to December 19, 2014.

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13 Cinema 4D Presentations From Siggraph 2014

September 23, 2014

If you weren’t able to make it out to SIGGRAPH 2014 this year well, you missed some good stuff. But never fear, Greyscalegorilla filmed their demonstrations and they are available to watch here!

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Creating an Island Environment in Blender

Creating an Island Environment in Blender

July 25, 2014

This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray.  It’s a long and complicated process, but the end result is stunning!

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talking toons tutorial

Talking Toons Episode 1 – Advanced Toon Shading (Basics 101)

September 23, 2013

It’s Tutorial Tuesday! This is part 1 in a 15 part series called Talking Toons. “Shaders are best used for Props, Particle FX, Organic and Hard Surface Objects, The Relationship Editor’s role, which Lights work best for Toon Shading, Normal Maps, Displacement Maps and the methods we will be using in the following episodes to come.”

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