Spooky Scene Workflows: Redshift, ZBrush, Substance, Cinema 4D
DPP: Spooky Scene Workflows – Week 1
Week 1 – Mon 9th Oct 2023 – 9 am PDT / 5 pm BST / 6 pm CEST
Learn how to block out a ZBrush scene using simple shapes, and then add complexity with intuitive and efficient steps. You’ll also learn essential tips that will speed up your ZBrush workflows and enhance the way you creatively navigate ZBrush.
Rodolfo will showcase his blockout process, modeling the biggest elements of a scene using multiple nondestructive tools in ZBrush. He’ll cover Dynamic Subdiv, Gizmo Deformers, LiveBooleans, ArrayMesh, Masking techniques, and Surface Noise, showing how to iterate on the design and overall shapes of your models for environment design.
DPP: Spooky Scene Redshift Workflows – Week 2
Week 2 (Detailing & Props) Mon 16th October – 9 am PDT / 5 pm BST / 6 pm CEST
Rodolfo will show a variety of ways to add details in ZBrush. You’ll learn how to create amazing scenes using only a few models, and how to scatter them throughout the environment. He’ll continue his breakdown of the Halloween-themed environment by showing you IMM, Uving, and decimation workflows to easily generate secondary details such as the cobblestone path, wooden fence, tombstones & door framing.
Covered in this video
- Making IMM brushes for prop scattering (Skull candles and Tombstones)
- UVing and Decimation workflows for use as IMM brushes
- Making the cobblestone path, fence, and Door framing with IMM Curve brushes in conjunction with ZSpheres and Curve functions.
DPP: Spooky Scene Redshift Workflows – Week 3
Aired Oct 23, 2023 – 9 am PDT / 5 pm BST / 6 pm CEST
Week 3 – ZBrush – Substance – ZBrush IMM Rodolfo will share his ZBrush-to-Substance texturing workflow, giving key advice and creative options for pipelines, and texturing the final prop in Adobe Substance Painter. Once complete, he’ll hand the scene off to Dustin, who’ll use Cinema 4D and Redshift to finalize the composition and set up the base lighting of the scene.
- Making a simple Tombstone model in ZBrush, texturing and baking in Substance, and bringing it back to ZBrush for use as an IMM.
- Building the final scene composition in Cinema 4D, discussing camera angles, focal lengths, and lighting setup to get the scene looking spooky!
DPP: Spooky Scene Redshift Workflows – Week 4
Scheduled for Oct 30, 2023 – 9 am PDT / 5 pm BST / 6 pm CEST
Week 4 – Lighting, Rendering & Atmosphere Dustin will share a variety of creative lighting techniques in Cinema 4D and Redshift to inspire different approaches to creepy look development.
Covered in this episode
- How to shape lighting in the scene to strengthen the composition and highlight elements of the environment
- Using Redshift to enhance the atmosphere
- Building the base materials in the scene, discussing what’s important based on the composition and story being told by the image
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Adobe Substance 3D Collection for Teams & Businesses
The 3D generation is here
In the Substance 3D ecosystem, smart creative apps and high-end content give you everything you need to make inspiring art. For the beginner and expert alike. The Substance 3D Collection includes Stager, Painter, Sampler, Designer, 50 assets (materials, models, and lighting) per month, 100 GB of Creative Cloud storage, Adobe Bridge, Adobe Fonts, Behance, and Adobe Portfolio.
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Adobe Substance 3D Collection for Enterprise
Enterprise provides the Substance Automation Toolkit and CAD import in Adobe Substance 3D Stager
In the Substance 3D ecosystem, smart creative apps and high-end content give you everything you need to make inspiring art. For the beginner and expert alike. The Substance 3D Collection includes Stager, Painter, Sampler, Designer, 50 assets (materials, models, and lighting) per month, 100 GB of Creative Cloud storage, Adobe Bridge, Adobe Fonts, Behance, and Adobe Portfolio.
Enterprise provides the Substance Automation Toolkit and CAD import in Adobe Substance 3D Stager.
Adobe VIP Licensing - U.S. sales only
Posted by Michele