Autodesk (189 Tutorials)
RealFlow Particle Channels in Maya
June 29, 2015
In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.
Creating a Tornado with RealFlow and FumeFx
October 21, 2014
Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!
Autodesk Maya Soccer ball and Basketball Modeling
September 9, 2014
Here’s a few tutorials on creating different sports balls in Maya.
Facial Modeling Timelapse Software: Maya
September 2, 2014
Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.
Splintering with Fracture FX for Autodesk Maya
September 2, 2014
With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim. This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).
Making Asteroids in 3ds Max with Sitni Sati AfterBurn
July 25, 2014
We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX
May 27, 2014
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: “In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX – e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer.”
Working with OBJ Sequences in Element 3D
March 18, 2014
Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.
Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa
March 5, 2014
Post by Vikrant Dalal at CGtuts+ – Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.
Dynamic Worms in Maya
January 7, 2014
This is the last one for this tutorial Tuesday. Simulate a bunch of worms in Autodesk Maya from noorvfx.com.
Using Advanced fractures with Pulldownit in MAYA
November 26, 2012
Showing how to control the way an object fractures with pulldownit plugin in MAYA.
Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX
August 7, 2012
Madhan at CGTuts+ shows you how to create a campfire with 3ds Max,Thinking Particles,FumeFX, and Adobe After Effects. Who brought the marshmallows?