Use Bifrost point cubes to Create Abstract Architectural Patterns
Lee Griggs explains how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost in Maya. He covers the initial graph creation and randomizing the cube size and position. Then he adds the Arnold toon shader, adds noise, and finally, dials in that final look.
This tutorial comes from the Maya Learning Channel.
Check out Maya Monday under Tutorials for more Maya-featured tutorials and information. In addition, check out the Bifrost Hub, for everything about Bifrost. this includes downloads, tutorials, and more.
Posted by Michele