Materials / Shaders (202 Tutorials)
Maxon Livestreams from SIGGRAPH 2024 Day 3 is today!
August 1, 2024
Watch Maxon’s livestream from SIGGRAPH 2024 featuring artist presentations and the latest news and updates on Maxon One.
How to Choose the Right 3D Rendering Software UPDATED July 19
July 18, 2024
There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.
Mastering Frost Materials in Cinema 4D – All Levels
June 4, 2024
Learn how to set up a frost look in Cinema 4D using Greyscalegorilla Frost Surface Imperfection Maps in Redshift, Octane, and Arnold.
Maxon’s NAB 2024 Presentations Archives
May 8, 2024
Watch live or catch the archives of Maxon’s NAB 2024 Presentations, featuring top artists from around the globe.
Unleash Toon Shading Power in Redshift!
May 8, 2024
Chad Ashley from Greyscalegorilla explores the new toon shading system in Redshift to create a painterly watercolor robot effect.
Getting Started with Red Giant Geo (2 Parts)
April 16, 2024
In this duo of tutorials, Chad Perkins walks you through how to get started with Red Giant Geo in these two tutorials.
Fidget Spinner 3D Hard Surface Maya Modeling #mayamonday
April 1, 2024
3DWolf walks you through how to create a Fidget Spinner in Maya, from modeling, adding materials and lighting, and rendering with Arnold.
A Guide to Realistic Digital Vegetation Creation for 3D Landscapes
March 21, 2024
Creating immersive, realistic vegetation is an art form in itself. Learn about tools and libraries to help you create realistic vegetation.
Use Greyscalegorilla Plus Materials with Blender, Free Scene Files
March 20, 2024
Ducky 3D shows you how to seamlessly infuse 4000+ curated materials, models, and HDRIs in Greyscalegorilla Plus into your Blender workflow.
Convert Materials in V-Ray for Cinema 4D
March 19, 2024
Yunal from Chaos shows you how to convert your materials quickly with V-Ray for Cinema 4D. Learn to convert nodes to classic materials, more.
Creating Spooky 3D Lighting – Cinema 4D & Greyscalegorilla Plus
March 14, 2024
Learn how to create a spooky 3D Lighting look using Cinema 4D + Redshift alongside the Flashlight Gobo collection from Greyscalegorilla Plus.
Adobe Substance 3D Materials in Unreal Engine 5
February 6, 2024
Winbush gives you great tips on how to use Adobe Substance 3D materials in Unreal Engine 5 with a free plugin.
Use Bifrost point cubes to Create Abstract Architectural Patterns
January 30, 2024
Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.
Vertex Map Tag in Redshift for Cinema 4D
January 2, 2024
renderbaron walks you through using the Vertex Attribute Node with a corresponding Vertex Map tag in Redshift for Cinema 4D.
Create a Photoreal GameBoy Color in Unreal Engine | Full Workflow
November 29, 2023
Remember these? Learn how to create a photoreal Gameboy in Unreal Engine with this tutorial from Pwinsher. Download the project files from Greyscalegorilla and follow along.