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Materials / Shaders (202 Tutorials)

Maxon's SIGGRAPH 2024 Presenter Schedule

Maxon Livestreams from SIGGRAPH 2024 Day 3 is today!

August 1, 2024

Watch Maxon’s livestream from SIGGRAPH 2024 featuring artist presentations and the latest news and updates on Maxon One.

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How to Choose the Right 3D Rendering Software

How to Choose the Right 3D Rendering Software UPDATED July 19

July 18, 2024

There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.

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Mastering Frost Materials in Cinema 4D

Mastering Frost Materials in Cinema 4D – All Levels

June 4, 2024

Learn how to set up a frost look in Cinema 4D using Greyscalegorilla Frost Surface Imperfection Maps in Redshift, Octane, and Arnold.

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maxon nab 2024

Maxon’s NAB 2024 Presentations Archives

May 8, 2024

Watch live or catch the archives of Maxon’s NAB 2024 Presentations, featuring top artists from around the globe.

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toon shading redshift

Unleash Toon Shading Power in Redshift!

May 8, 2024

Chad Ashley from Greyscalegorilla explores the new toon shading system in Redshift to create a painterly watercolor robot effect.

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red giant geo getting started

Getting Started with Red Giant Geo (2 Parts)

April 16, 2024

In this duo of tutorials, Chad Perkins walks you through how to get started with Red Giant Geo in these two tutorials.

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Fidget Spinner 3D Hard Surface Maya Modeling

Fidget Spinner 3D Hard Surface Maya Modeling #mayamonday

April 1, 2024

3DWolf walks you through how to create a Fidget Spinner in Maya, from modeling, adding materials and lighting, and rendering with Arnold.

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in depth vegetation

A Guide to Realistic Digital Vegetation Creation for 3D Landscapes

March 21, 2024

Creating immersive, realistic vegetation is an art form in itself. Learn about tools and libraries to help you create realistic vegetation.

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Use Greyscalegorilla Plus Materials with Blender, Free Scene Files

Use Greyscalegorilla Plus Materials with Blender, Free Scene Files

March 20, 2024

Ducky 3D shows you how to seamlessly infuse 4000+ curated materials, models, and HDRIs in Greyscalegorilla Plus into your Blender workflow.

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Convert Materials V-Ray cinema 4D

Convert Materials in V-Ray for Cinema 4D

March 19, 2024

Yunal from Chaos shows you how to convert your materials quickly with V-Ray for Cinema 4D. Learn to convert nodes to classic materials, more.

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Spooky 3D Lighting Greyscalegorilla Plus

Creating Spooky 3D Lighting – Cinema 4D & Greyscalegorilla Plus

March 14, 2024

Learn how to create a spooky 3D Lighting look using Cinema 4D + Redshift alongside the Flashlight Gobo collection from Greyscalegorilla Plus.

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Adobe Substance Unreal

Adobe Substance 3D Materials in Unreal Engine 5

February 6, 2024

Winbush gives you great tips on how to use Adobe Substance 3D materials in Unreal Engine 5 with a free plugin.

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bifrost point cubes

Use Bifrost point cubes to Create Abstract Architectural Patterns

January 30, 2024

Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.

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Vertex Map Tag in Redshift

Vertex Map Tag in Redshift for Cinema 4D

January 2, 2024

renderbaron walks you through using the Vertex Attribute Node with a corresponding Vertex Map tag in Redshift for Cinema 4D.

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unreal gameboy gsg tutorial

Create a Photoreal GameBoy Color in Unreal Engine | Full Workflow

November 29, 2023

Remember these? Learn how to create a photoreal Gameboy in Unreal Engine with this tutorial from Pwinsher.  Download the project files from Greyscalegorilla and follow along. 

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