Arnold (52 Tutorials)
How to Choose the Right 3D Rendering Software UPDATED July 19
July 18, 2024
There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.
Fidget Spinner 3D Hard Surface Maya Modeling #mayamonday
April 1, 2024
3DWolf walks you through how to create a Fidget Spinner in Maya, from modeling, adding materials and lighting, and rendering with Arnold.
Use Bifrost point cubes to Create Abstract Architectural Patterns
January 30, 2024
Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.
How to use the distance shader in Arnold to create a ripple using bump mapping in Maya
January 12, 2024
Learn how to use Autodesk Arnold’s distance shader with the cell_noise and bump 2D shader to create some sand and water ripples around an object, and get some new ideas on how to use that shader, with this short tutorial.
How to create a paint stroke effect in Arnold for Maya (GPU)
January 11, 2024
Learn how to create a 2D style paint stroke effect using Bifrost and shaders in Autodesk Arnold for Maya.
FumeFX Drone Aiming & Firing – 3ds Max & Arnold
July 18, 2023
Learn how to create a drone that is firing lasers at a running robot using FumeFX 6 for 3ds Max. Plus, plant scattering and sand creation.
Rendering a Greener Future with Sustainable 3D Materials
July 14, 2023
Nick shows you the power of the new Sustainable 3D materials in Greyscalegorlla Plus, using a beautiful scene created by 3D Artist, Bjerkhof.
Create a Flamethrower with FumeFX for 3ds Max
March 7, 2023
Create a realistic flamethrower simulation with FumeFX in 3ds Maxm complete with a realistic blast with rolling fireballs and billowing smoke.
Burning Question: How Do I Fix Rolling Shutter?
November 23, 2022
Learn about Rolling Shutter is, the of Rolling Shutter types you may encounter, and tools to fix this annoying video problem.
Greyscalegorilla: Displacement Materials in Cinema 4D Using Arnold / Octane / Redshift
October 11, 2022
Displacement materials and textures can change the topography of your 3D model and bring added depth into your render. Chad Ashley and Nick Campbell from Greyscalegorilla show you how to set up displacement in Cinema 4D using Arnold, Octane or Redshift with these tutorials.
In Depth: Render Farms / Network Rendering / Distributed Rendering
March 4, 2022
The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.
Camera Projection with Maya 2022 & Arnold #mayamonday
February 21, 2022
3D Models World shows how to convert a still image into animated Camera Projection using Autodesk Maya 2022 and Arnold. Maya Monday!
Greyscalegorilla: Gobos Product Training (Octane, Redshift, Arnold)
December 3, 2021
These 3 tutorials show you the best practices to use Greyscalegorilla Light Gobos in Octane, Redshift and Arnold in Cinema 4D.
Surface Imperfections: Greyscalegorilla Training
June 2, 2021
Scratch up, smudge, wear down, or otherwise wreck your perfect materials and get more realistic renders with Surface Imperfections.
Sheen or Velvet Shader in Maya and Arnold #mayamonday
October 26, 2020
ReimagineFx walks you through making a spooky ghost with a purple sheen by using the Velvet Shader in Maya and Arnold Renderer.