The Art of Anisotropic Reflections in Redshift for Cinema 4D
In this tutorial, Cinema 4D Master Trainer Marc Potocnik of studio renderbaron explains how to create Anisotropic Reflections and Radial Micro Scratches in Redshift.
This is Ep. 20 of “Did You Know? Redshift for Cinema 4D”, a series providing simple answers to complex tasks quickly. Make sure to explore the rest of the series.
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Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.
Posted by Michele