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v2.0.10 Laubwerk SurfaceSPREAD

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Laubwerk SurfaceSPREAD
  
Laubwerk SurfaceSPREAD

SurfaceSPREAD is a plugin for creating landscape scenes

SurfaceSpread is the easy and efficient way to distribute Laubwerk Plants (and any other object) on a terrain.

With the SurfaceSPREAD object you can quickly distribute big amounts of object clones on surfaces.  Unlike our Laubwerk Plants, this product is for Cinema 4D only.

With the SurfaceSPREAD object, you can quickly scatter vast amounts of object clones such as Laubwerk Plants on surfaces. Use parametrical tools, environment-sensitive parameters (e.g. slope/height), or manually control your distributions with help of splines, vertex painting, bitmaps, or distribution modifiers.

Distribute objects!

A special filter system enables you to control the clone distribution with geological rules in a way that is reactive to the landscape’s topography (Fractal Breakup, Slope and Height), distribution modifiers, and standard filters like poly selections and vertex maps.

All filters can be combined with each other. Scaling and alignment of the clones can be controlled in many ways, to achieve an ideal result.

To ensure a good editor and rendering performance you are provided with a number of performance filters, e.g. to eliminate clones that are outside the camera’s field of view, behind mountains, or at a greater distance. You can also reduce their level of detail or display them as bounding boxes.

Create terrains

SurfaceSPREAD is also a high-quality landscape generator, expanding on Cinema 4D’s own landscape object to allow users to create elaborately detailed and customizable terrains, including lakes, rivers, and streets, that look great in the foreground, as well as in the distance.

The SPREADscape object generates stunning landscapes and goes a lot further than the standard landscape object of Cinema 4D does.
Build your terrains from up to 7 layers! For every layer, you can use different fractal functions, or design your landscape using bitmaps/shaders or splines. All layers can be combined using different mix functions. Using the spline sculpting function you can e.g. create parametric rivers and roads exactly where you want them, and edit them at any time!
Thanks to the support for shaders and bitmaps you can also use height maps from other programs.

Using the shaping function you can adjust the whole landscape according to your needs and wishes. Either create a shaping curve yourself or choose from several standard presets, such as Glaciation, Canyonize, Plateau or Dunes. If you have created an especially nice terrain, save it as a presets file and store it for later use.

Rocks and stones

The special SPREADrock object generates unique rocks and stones within the blink of an eye.

From different fractal functions, you get cool rocks that you can distribute on your landscapes using the SurfaceSPREAD object.

Be creative and use the SPREADrock object for other effects (e.g. animated explosions)! Of course, the LOD functions of Cinema 4D (LOD setting in the editor or in the Display tag) are supported, too.

As in the SPREADscape Object, you can also store your SPREADrock creations as presets.

The SurfaceSPREAD shader

SurfaceSPREAD also comes with a special channel shader that you can invoke in your materials. Use the SurfaceSPREAD shader to change your materials depending from the calculation results of the SurfaceSPREAD object!

Give each flower of your meadow a unique color, apply a fresher green to trees near clearings in the forest, or let stones at the riverside shine wet!

The shader not only works in the Cinema 4D standard renderer and in Advanced Render but also in VrayForC4D!

The Distribution Override Tag

If you clone several different objects (e.g. rocks and trees), they might need different distribution settings. For example, trees can grow at very steep slopes, where all rocks would already have slipped away.

The Distribution Override Tag makes it easy to apply special distribution settings to your clones depending on the original objects.

Just attach a tag to your trees and override any distribution setting you want with other values, making the tree distribution different from the rock distribution. That way, you can create a very realistic distribution for all the clones in your scene, and still have just one SurfaceSPREAD object. Can’t think of anything more comfortable.

The Wire object

This little bonus object creates a spline along with any number of objects.

Use it to get easy control over your rivers and roads in the SPREADscape object, combine it with the SurfaceSPREAD object to generate instant balls of wool or furballs or use in your daily modeling work.

 

  • Maxon Cinema 4D (R18-26, 2023, 2024), MacOS X or Windows
  • A computer that is capable of running your version of Cinema 4D
  • About 30MB of disk space per installed Cinema 4D version
  • For network rendering (e.g. Net Render or Team Render), SurfaceSPREAD must also be installed on the render nodes. No license activation is required in this case.

SurfaceSPREAD 2.0.10 (Nov 15, 2023)

  • Added Cinema 4D 2024 support

SurfaceSPREAD 2.0.9 (Nov 20, 2022)

  • Added Cinema 4D 2023 support
  • Fixed a bug that crashed Cinema 4D when loading a FBX file from ZBrush

SurfaceSPREAD 2.0.8 (Apr 25, 2022)

  • Added Cinema 4D for S26 support
  • Removed support for Cinema 4D R16 and R17

SurfaceSPREAD 2.0.7 (Dec 03, 2021)

  • Fixed a bug that prevented to open the Help document in Cinema 4D R25

SurfaceSPREAD 2.0.6 (Sep 20, 2021)

  • Added support for Cinema 4D R25 including new icons and UI updates
  • Miscellaneous other bug fixes

SurfaceSPREAD 2.0.5 (April 2021)

  • Added support for Cinema 4D S24
  • S24 on macOS takes advantage of the Apple M1 processor
  • Fixed a problem so that SurfaceSPREAD is now also fully functional in conjunction with Octane Render for Cinema 4D
  • ixed a bug that prevented UVW tag generation for SPREADscape objects
  • Fixed a bug that ignored effector visibility for clones
  • Miscellaneous other bug fixes

SurfaceSPREAD 2.0.4 (November 27, 2020)

  • Improved support for IPR renderer (tested with Arnold Renderer and Redshift) using Multi-Instances
  • Fixed a bug that showed invisible geometry in IPR renderers with boxes shown in the Editor

SurfaceSPREAD 2.0.3 (October 13, 2020)

  • Added Cinema 4D R23 support
  • Bug fixes

SurfaceSPREAD 2.0.2 (June 18, 2020)

New features:

  • Native support for Cinema 4D S22 (pre-release of R22)

Improvements:

  • Fixed a bug that made activation fail with special characters in the user’s Laubwerk password
  • Various bug fixes

SurfaceSPREAD 2.0.1 (Dec 17, 2019)

  • Fixed a bug for the activation process that brought a success message while trying to activate with invalid user name or password
  • Fixed a bug with the Demo activation code in Cinema 4D R21
  • Fixed a bug for the activation of Team Render Clients
  • Fixed a bug for Wire object crashes when child was added
  • Fixed a bug for SPREADscape crashes when switching a Detail Layer to Spline
  • Updated Japanese strings

SurfaceSPREAD 2.0.0 (Upgrade) (Nov 27, 2019)

New features:

  • Native support for R20 & R21 including support for new R21 licensing
  • Easier licensing thanks to online activation
  • SplineSPREAD object
  • SurfaceSPREAD object can be combined with MoGraph Effectors
  • Support for distribution by vertex colors
  • Efficient rendering due to Cinema 4D Multi-Instances support
  • Point cloud drawing mode

Improvements:

  • Performance boost to the editor preview, allowing for massive quantities of instances while using less RAM
  • Cinema 4D Hair object link now allows distribution of objects on painted guides
  • Many bug fixes


Minimum requirements:
R16 or newer


What’s new in SurfaceSPREAD 2.0?

New features:

  • Native support for R20 & R21 including support for new R21 licensing
  • Easier licensing thanks to online activation
  • SplineSPREAD object
  • SurfaceSPREAD object can be combined with MoGraph Effectors
  • Support for distribution by vertex colors
  • Efficient rendering due to Cinema 4D Multi-Instances support
  • Point cloud drawing mode

Improvements:

  • Performance boost to the editor preview, allowing for massive quantities of instances while using less RAM
  • Cinema 4D Hair object link now allows distribution of objects on painted guides
  • Many bug fixes

Updates 1.0.44:

  • Hotfix for render farms running Cinema 4D in command line.

Update 1.0.43:

  • Performance improvement in combination with the Minimum Distance filter.
  • Fixed issue with network license.

Update 1.0.42

  • Hotfix for the French localization leading registrations to Mediaworks instead of Laubwerk.
  • Fixed a bug that the temporary license activation failed in Cinema 4D R14.
  • Fixed a bug that opening Help failed in Cinema 4D R17.

The SurfaceSPREAD 1.0.41 update adds:

  • Support for Cinema 4D R17.
  • Full French localization of the documentation and user interface.

Highlights of the Laubwerk SurfaceSPREAD 1.0.39 update are:

  • Added French UI localization
  • Fixed Japanese UI localization
  • Various bug fixes

The SurfaceSPREAD 1.0.37 update fixes:

  • A few minor bugs related to the registration process.
  • A problem with accessing the help document on Mac OS X.

What is New in SurfaceSPREAD 1.0.35

  • Highlights of the first official SurfaceSPREAD 1.0.35 update from Laubwerk are:
  • SurfaceSPREAD can now be run as a 30-day fully-functional demo version.
  • Updated object icons with a new look which is retina ready and more consistent with Cinema 4D.
  • Improved the licensing system. Licenses can now be requested from within Cinema 4D.
  • Fixed a bug that sometimes caused editor resolution to be used for final renders.
  • Spline controls are now initialized correctly again.
  • The SurfaceSPREAD object no longer forces its own color on distributed objects.
  • Added Japanese UI localization.
  • SurfaceSPREAD no longer requires a license when run in headless mode.
  • Distributions using the Minimum Distance Filter should be faster now.


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