Create any sound you can imagine! Lifetime Free Updates!
Bring your game, animation, and movie projects to life through sound with Tsugi GameSynth! This revolutionary sound design tool uses the latest advances in procedural audio to give you an amazingly powerful suite of features. It offers a range of synthesizers – Whoosh, Retro, Impact, Particles, Footsteps, VoiceFX and Engines – that can be used to create amazing sounds. You also have access to a visual patching system where you’re able to connect 60+ types of modules for even more dazzling results. What’s more, GameSynth can generate sound variations automatically so you don’t have to worry about creating every variation manually. Unleash the power of creative sound design with Tsugi GameSynth!
Please note: Windows only
What’s new in 2023.1
- Draw sounds synchronized with video playback
- Control GameSynth from Unity, Reaper, Pure Data, Blender, etc… via the new GameSynth API
- Export generated sounds automatically to Soundly
- Organize your patches with UCS 8.2. And many other improvements!
The Procedural Sound Design Tool
GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production.
Select one of the many specialized synthesizers or create your own with the patching environment to design any sound you can imagine. Control your sound from an animation or by drawing on the Sketch Pad. Export as many variations as you need either as wave files or as assets for other creative tools.
Example: Action Sequence
Example: Natural Environments
Example: Daily Life
Example: Cartoon
Procedural Audio Models
GameSynth comes with specialized synthesizers full of unique features, such as Impact, Whoosh, Particles, Footsteps, Weather, etc. GameSynth is modular and extensible. New synthesizers are constantly added, and they come entirely free with each GameSynth update! GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab with their Engines model.
Whoosh
Create aerial sounds, from wind to sword whooshes and powerful pass-bys. You can also use it for cloth Foley, ocean waves, and more!
Impact / Contact
Generate a large range of physics-oriented sounds, involving impacts and contacts on many materials, from realistic to cartoonish!
Modular
Connect 130+ types of modules to build your own procedural audio models for any type of sound (sci-fi, environment, weapons, etc.)!
Retro
Recreate old-style game sounds with oscillators, LFOs, filters, envelopes, arpeggiators, effects, and a powerful modulation matrix!
Particles
Use granular synthesis to design intricate sonic textures. Control massive amounts of sound particles in real time for truly innovative sounds!
VoiceFX
Assemble effect chains using more than 20 racks to create your own vocal effects (robots, creatures, etc.)!
Footsteps
Generate Footstep sounds based on various movements (walk, run, jump, etc.), types of shoes (sneakers, high heels, boots, etc.), and surfaces (concrete, wood, grass, mud, etc.).
Weather
Simulate weather sounds: rain and hail on many surfaces (wood, grass, umbrella, water, etc.), wind and tornadoes, rolling thunder and thunderclaps, and even rustling leaves.
Engines
Make your engine roar with this physically accurate and fully-controllable model. Many types of vehicles are available (F1, motorbike, sports car, etc.)! *sold separately
Coming Soon
Tsugi is currently developing many other cutting-edge procedural audio models for your games and movies!
Modular Patching Environment
Create your own procedural audio models by connecting 50+ types of modules (audio and control generators, processors, logic, and output modules). Simply, users find GameSynth easier and faster to use than the usual patching system. To explain, Tsugi designed the features and modules specifically for game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and a separate manual including helpful tricks to become an expert at patching for game audio!
A few examples of sound generators included in the 130+ modules:
- Environmental sounds: Bubble, Goo, Hail, Leaves, Rain, Rocks, Thunder, Wind…
- Creature vocalizations: Animal, Creature, Footsteps, Gait, Glottis…
- Physics-based interactions: Flag, Fracture, Friction, Modes, Impact, Resonator…
- Machines: Clang, Electricity, Gear, Machine, Motor, Steam…
- Weapons: Bullet Casing, Gun Foley, Gunshots…
- Sample processing: Granular Player, Sample Player, Wavetable…
- Classic synthesis: Beam, Blip, Chaos, Chirp, LFO, MegaSaw, Oscillator, Sine Bank…
Of course, modules for all typical filters, audio processors, and effects are also available.
Description
Patch Repository
The largest collection of procedural audio models at your fingertips, with ultra-fast searching, sorting, and filtering options, tag clouds, instant preview, etc. Perfect to learn and to get inspired!
Explore the perceptual feature map, where similar-sounding patches are displayed close to each other, to discover new patching techniques.
Drop a sample and let GameSynth’s advanced AI find related sound models to start patching faster!
Sketch Pad
Present in all models, the sketch pad allows you to control sound parameters by drawing with the mouse or a stylus. Speed, pressure, and trajectories are all taken into account.
Sample Manipulation
Give a new life to your sound libraries by drawing with your samples in Particles or processing them in VoiceFX. Use them in the sample and granular players of the patching environment.
Sample Analysis
Advanced audio analysis algorithms can be used to create real impact materials, whoosh envelopes, creature pitch curves, and more.
All the resources – manuals, tutorial videos, blog posts – are available directly from within the tool! Get notified and never miss one!
Automatic Variations
Assign random ranges to the parameters. New sounds will automatically be generated each time you hit play, and you can render hundreds of them as wave files in one click!
Meta Parameters
Meta-parameters allow for the control of several parameters at once in real-time. Define a “rolling speed” meta-parameter to control the pitch and amplitude of a contact sound!
Animation File Import
- Maya
- 3ds Max
- MotionBuilder
- Houdini
- Spine
- SpriteStudio
- BVH files
- GameMaker Studio
- Live2D
- And More…
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of the animation and generate a new sound automatically, without having to edit existing sounds or record new ones.
Automation
Design curves that will automatically control the evolution of one or several parameters over time.
Export to Middleware
Generate sound variations automatically, adding them to your project (Wwise, FMOD Studio, ADX2, Audacity, Unity, Game Maker, Cocos2d), creating all the containers, events, and even writing scripts!
Help Center
All the resources – manuals, tutorial videos, and blog posts are available directly from within the tool! Get notified and never miss one!
UCS Support
Support for UCS (Universal Category System) across the tool. Assign categories and subcategories to the patches, use the UCS file naming convention, and search patches per category.
GameSynth Tool API
Control GameSynth remotely from game middleware, audio tools, animation packages, and more. Scripts provided for Unity, Reaper, Pure Data, etc.
Command Line Version
Integrate GameSynth into your pipeline by using the command line version. Render existing patches and generate new ones automatically.
System Requirements
Interface with/h2>
Export directly to Wwise, FMOD, ADX2, Unity, and Cocos2d!
Compatible with Windows Please Note: WINDOWS ONLY
Change Log
GameSynth 2022, March 31, 2022
New features in GameSynth 2022:
Bigger:
- 1000+ sound models of all types and styles in the repository.
- 15 new modules in the patching environment: Horn, Parametric, Stutter, Wavefolder, Drifter etc…
- New LFO shapes, Noise types, Formant parameters and more.
- 8 new effect racks in Voice FX: Clipper, Comb Filter, Frequency Shifter, Limiter, Resonator, Spectral Delay, Stutter, and Tube.
- Import of SVG drawings and new scripting functions in the Sketch Pad.
- New audio exporters (GameMaker Studio, Audacity).
- New animation curve importers (GameMaker Studio, Live2D).
Faster:
- New module selector to quickly add modules by type, name, status etc…
- Partial playback to instantly check audio signals going through wires.
- New wire context menu to speed up patching.
- Snap wiring and automatic modules reconnection.
- Automatic .wav rendering for different meta-parameter values.
- Updated automatic export to game middleware (Wwise, FMOD…)
Smarter:
- AI-powered perceptual map to find similar sound models.
- Audio analysis to find sound models close to a wave file.
- Patch search based on the modules used.
- Improved random patch creator.
- Variation detection in the run-time exporter
What’s new in v2019.2?
New Weather Model
The brand new “Weather” model can simulate the sounds of:
- Rain and hail on different surfaces (concrete, wood, grass, metal, glass, umbrella, plastic, water…).
- Wind, from gentle breeze to tornado.
- Rumbling thunder and sharp thunderclaps.
- Rustling leaves and bushes based on the speed of the wind.
These are all generated procedurally – without using any sample – for a fully controllable, high-quality sound with an ultralow memory footprint.
Animation Curves Import
GameSynth 2019.2 also introduces support for the most popular 2D and 3D animation packages (Maya, 3ds Max, Motion Builder, Houdini, SpriteStudio, Spine etc…). For the first time in a sound design tool, it is now possible to import animation curves and motion capture data and to link them directly to sound parameters.
In GameSynth, if an animation curve is modified or its duration is changed, the sound can simply be recalculated, without needing to record new material or to edit existing samples, therefore saving a lot of time.
New Modules and Features
Many new modules are available in the Modular: a realistic Fire module (ideal for campfires, explosions, torches, fireballs, dragon attacks etc.), a Script module to develop your own sound generators in C#, as well as Looper, Repeater and Rectifier modules among others.
Patching has never been easier too! With the new Auto-Connect feature, modules are automatically connected based on their type and proximity to other modules, as well as your own patching history! Quick-access menus and the possibility to write notes on your patches will help you patch like a pro!
Online Patch Repository Access
Finally, in GameSynth 2019.2, the biggest collection of procedural audio patches for game and movies is just one click away! We integrated the online patch repository and you can now browse this collection of high-quality procedural sound effects directly from GameSynth 2019.2. Ideal to get some inspiration and kickstart a great sound design session!
FAQs
Tutorials
In Depth: Gunfire and Weapon Sound Effects UPDATED
In any action film or video game, the sound is as important as the visuals. In this article, we'll focus specifically on Gunfire and Weapon Sound Effects. UPDATED
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