v2.x RE:Vision Effects RE:Lens
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RE:Lens provides lens conversions, projections and stabilization for 360 and 180 VR and fisheye footage.
With RE:Vision Effects RE:Lens, easily convert lens projections and add stabilization to give your videos the professional look they deserve! Plus, work directly on 360 VR and fisheye footage.
RE:Vision Effects RE:Lens Highlights
RE:Vision Effects RE:Lens Features
- Single-camera 360-video made easy. Shoot with a single camera with a superfish lens and convert the video to LatLong format suitable for use with 360 VR viewers. With the proper lens and camera setup, stitching can often be eliminated from your 360 workflows.
- 360 VR and fisheye stabilization. RE:Lens’ spherical stabilizer reduces shakiness in 360 VR and fisheye footage that regular stabilizers are unable to fix. Simply press “Track” and the footage is analyzed without the need for a complicated workflow.
- More uses for superfish, high-res imagery. Capture super wide-angle shots with large resolution, then straighten and animate camera rotations and zooms in post, providing greater flexibility when directing the viewer’s attention. Even create two separate virtual views using a single camera!
Feature Specs
Straighten video
Capture with your fisheye or super fisheye lens and then convert to normal “rectilinear” projection for output, eliminating the need to watch curved images. (Not available with FCPX, Motion)
360 (LatLong) to 2D conversion.
Convert your 360 panoramic VR video to normal 2D, with options to edit and animate your point of view within the LatLong video. (Not available with FCPX, Motion)
Super fisheye to 360 VR
Convert super fisheye to a 360 panoramic VR video in a single step without the need for stitching software.
Stabilization is easy to use!
Simply press “Track” to analyze the footage without the need for a complicated workflow. Works directly on your 360 VR and fisheye footage with no need for projection onto cube faces, or managing tracking points manually. (Not available with Premiere Pro)
Spherical stabilization.
RE:Lens tracks and stabilizes global camera orientations, which is needed when working with 360 VR and fisheye video. Track once and optionally modify the stabilization profile to your liking. (Not available with Premiere Pro)
Motion graphics, titles, CG
Paint or add motion graphics, titles, 3D material to your LatLong, fisheye, and other non-rectilinear material easily: Convert to normal 2D, add motion graphics or 3D animation, then project back to your source format. (Not available with FCPX, Motion)
Immersive videos
Create ultra-wide aspect ratio videos from fisheye and wide-angle field-of-view lenses, maintaining a larger undistorted FOV than you can with any normal range lens. (Not available with FCPX, Motion)
Perspective correction
Proper perspective correction controls for wide-angle and fisheye. (Not available with FCPX, Motion)
Pincushion and barrel distortions
Handles normal pincushion and barrel corrections for super wide-angle zoom lenses (Not available with FCPX, Motion)
Straighten super-wide video with fewer artifacts
Option to reduce over-stretched corners when generating super-wide field-of-view outputs. (Not available with FCPX, Motion, Scratch, Silhouette)
High-resolution panoramas
Use super high-res 360 stock panoramas, or capture your own, and animate a virtual camera move within them. (Not available with FCPX, Motion, Silhouette)
Chromatic fringing reduced
Attenuates chromatic distortions and fringing that can occur with curved lenses. (Not available with FCPX, Motion)
Mirror-based systems handled
Dedicated support for exotic mirror-based systems such as parabolic lens-mirrors and mirror balls. (Not available with FCPX, Motion)
High-quality filtering
Option to automatically soften or sharpen in the appropriate places.
Projection formats.
RE:Lens handles rectilinear, latitude longitude (equirectangular 360 panoramic VR), fisheye, super fisheye, super wide-angle zoom, mirror ball, and parabolic lens-mirror projection formats. (Not available with FCPX, Motion)
GPU accelerated
360 viewer footage from a single cam
In this example, we use RE:Lens™ to directly convert 280° super fisheye footage to a format suitable for 360 view viewers.
Description
System Requirements
Supported in After Effects, Premiere Pro, Final Cut Pro, Motion, Flame, Fusion Studio, HitFilm, Natron, Nuke, Resolve, Scratch, Silhouette
Adobe Hosts
- After Effects CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018, CC 2019, 2020, 2021, 2022-24
- Premiere Pro CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018, CC 2019, 2020, 2021, 2022-24
- Note if using Premiere Pro CS6, you will need to use 6.0.5 or later.
Apple Hosts
- Final Cut Pro 10.4 (and up)
- Motion 5.4 (and up)
OFX Hosts
- Autograph (all versions)
- Baselight 5.2.11675 (and up)
- Flame 2019.2 (and up)
- DaVinci Resolve 15.1.1 (and up)
- Fusion Studio 8.0 (and up)
- HitFilm 10.0 (and up)
- Natron 2.2.4 (and up)
- Nuke 7.0 or Indie 12.2 (and up)
- Scratch 8.6.944 (and up)
- Silhouette 6.1.3 (and up)
System Requirements
The same OS and hardware requirements for the version of the Host that you are using
Change Log
Version 2.4.2a | October 21, 2023
- REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 2.4.1 | April 13, 2023 (AE)
- Mac: GPU processing could fall on integrated graphics on MacIntel
- Win: GPU could fall on not fastest GPU with multiple GPU installed
Version 2.4b | February 2, 2023 (AE)
- Windows: Fixes an issue with Microsoft latest runtime
- Mac: Removes potential error with REVisionActivate and hostname mismatch
Version 2.4.5 | February 5, 2023 (OFX)
- Fixes issue in Mac arm64 applications causing potential crash on initial application
- Updates REVisionActivate 22.09.2 causing licensing issue on Mac with some hostnames
- Fixes issue installing latest Microsoft Visual C++ Redistributable
Version 2.2a | February 2, 2023 (FCP)
- Mac: Removes potential error with REVisionActivate and hostname mismatch
Version 2.4.4 | November 8, 2022 (OFX)
- Adds support for Baselight
Version 2.4.3 | October 4, 2022 (OFX)
- Adds support for Autograph
Version 2.4.2 | March 10, 2022 (OFX)
- Fixes how we process on GPU in Flame Linux latest versions
Version 2.4.1 | February 16, 2022 (OFX)
- Adds support for new OpenFX Draw Suite.
Version 2.4.0a | November 2, 2021 (OFX)
- Installer needed for Mac OS 12 (Monterey)
- Updates REVisionActivate 21.12.6
Version 2.4a | October 27, 2021 (AE)
- Installer needed for Mac OS 12 (Monterey)
Version 2.4 | June 15, 2021 (AE)
- Add support for Apple M1 for Premiere Public Beta
- Fixes issue with REVisionActivate on some Mac systems
Version 2.1.2b | May 29, 2021 (FCP)
- Fixes installer issue for some users experimenting sudo issue after system upgrade
Version 2.3.1 | May 26, 2021 (AE)
- RE:Lens Reframe was not performing correctly with AE beta MFR
Version 2.3 | May 20, 2021 (AE)
- Initial Support for AE MFR (Multiple Frame Rendering) beta
- Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.
Version 2.3.1.d | January 29, 2021 (OFX)
- Potential license issue on Linux with Effections Plus license
Version 2.3.1.c | November 19, 2020 (OFX)
- Installer needed for Apple Big Sur
Version 2.3.1b | September 29, 2020 (OFX)
- RE:Lens in Flame Linux was not showing up
Version 2.3.1 | September 24, 2020 (OFX)
- Now loads in Flame’s Batch Schematic
Version 2.3 | June 9, 2020 (OFX)
- Memory issue when using interact overlays (e.g. Show Image Circle” modes)
- Input size change now trapped in Nuke
- Fix sampling issue at edges with 360 video
- ToLatLong: proper support for 180 deg equirectangular
- Added Nuke support for choice parameter animation, including backward compatibility for old Nuke projects. Old Nuke projects: If there are keyframes in choice parameters, Users should set manually the interpolation to Constant selecting the keyframes and pressing ‘K’ (Bug in Nuke they do linear interpolation by default, bug reported).
- Fixed HitFilm license check, when HitFilm reports background rendering during export. We only accept GUI license.
- Pop-up messages could make Resolve crash.
Version 2.2.2 | November 9, 2020 (Adobe)
- GPU processing was ignored in Premiere
Version 2.2.1 | July 6, 2020 (Adobe)
- Trial version could crash on Windows
Version 2.1.1 | June 9, 2020 (FCPX)
- Fix sampling issue at edges with 360 video
Version 2.2 | June 8, 2020 (Adobe)
- Fix support for 180 deg equirectangular in ToLatLong
- Stabilizer in 16 bpc project would not produce as good results as in 8 or 32b float.
- Fix sampling issue at edges with 360 video
Version 2.1 | October 22, 2019 – FCPX only
- Stabilizer had stopped working. Fixed.
Version 2.1.2 | October 17, 2019 – After Effects
- Superfish: Export UV not working properly in 16 bpc.
Version 2.2.1 | October 16, 2019 – for DaVinci Resolve, Fusion Studio, HitFilm, Natron, Nuke, Scratch, Silhouette
- Chromatic Aberration: Display LAB wrong (as well as some internal processing)
Version 2.1.1 | October 16, 2019 – After Effects
- Chromatic Aberration Display LAB was wrong (and some internal processing).
Version 2.1 | October 9, 2019 – After Effects
- The source center was not working when the lens type is Equisolid.
- FromLatLong: In Premiere, not all options were showing with some projections. And in AE, the scale of Unflatten parameter was wrong.
- Superfish, To and From Latlong (AE/Premiere): Distort parameter now goes from -100 to 100 instead of 0 to 100 which is needed for some lenses.
- Mac OSX – Catalina Ready
- Intel Embedded Graphics support fix
- On some computers, initialization could return the embedded graphics card instead of the discrete card
- Import Premiere project in AE with our plugins, there was a parameter offset
Version 2.1 | August 21, 2019 – OFX
- The overlay was not always working in Resolve
- Slight tracker improvement with shots with fast rotation for fisheye sources
Version 2.0.2 | January 14, 2019
- Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 2.0.1 | January 10, 2019
- Fixes a bug where the stabilization tracking would either hang or take “forever”.
Version 2.0 | January 5, 2019
- NEW: Fisheye to Fisheye, you can now stabilize super wide-angle fisheye and render a new fisheye out.
- NEW: LatLong (Equirectangular) to Fisheye with output Field of View “FOV” options, especially important for Dome Production. You can now easily back-and-forth between fisheye and equirectangular (latlong coordinates).
- NEW: LatLong to Little Planet Effect.
- NEW: Equisolid fisheye lens support now has two Undistort controls to help you better represents more arbitrary lens curve.
- NEW: Projection Adaptive Sharpening added in FromLatLong.
- NEW: ToLatLong now handles 180 or 360 degrees (input and output).
- NEW: ToLatLong and Superfish, Flatten controls now allow you to control the Y distortion separately.
Version 1.5.1 | October 19, 2018
- Fixes a crashing bug when using GPU-acceleration on machines with more than one Nvidia GPU.
Version 1.5 | November 7, 2017
- RE:Lens v1.5: Version 1.5 is, in general, not compatible with pre-v1.5 projects. If you made projects you should make a backup of the old version of the plug-in set (plug-in location info). The previous version is also available for download in the Previous Versions section of the website (download previous version).
- RE:Lens Defish : Removes the “Maintain Ratio” setting because it is not useful anymore (handled internally by software).
- RE:Lens Superfish: Fixes a bug where the Orientation angles setup was not consistent with other plug-ins in RE:Lens. Results in 1.5 will be completely different than previous versions of RE:Lens.
- RE:Lens Superfish : Fixes a bug where Orientation settings used in combination with Stabilization could give incorrect and shaky results.
- RE:Lens ToLatLong: Fixes a bug where selecting Fisheye Equidistant produced Fisheye Equisolid results, and vice-versa
- RE:Lens ToLatLong: Fixes a bug where rotation angles used with stabilization was incorrect and could give shaky, incorrect results when LatLong source was used.
- RE:Lens ToLatLong: Fixes a bug where Fisheye sources (all 3 types) gave incorrect and shaky results when rotation angles were used with stabilization
- RE:Lens ToLatLong,FromLatLong,Superfish: Fixes a bug when tracking for stabilization is performed a second time that the keyframes for the Stab Mode setting were added to, instead of replaced.
- RE:Lens FromLatLong: Interaction now follows your mouse position so you can place interactively the projected view in the mode that allows you to see where you are projecting in LatLong
- RE:Lens To and From LatLong: When sandwiching (on and off) these two plugins to create an intermediate flat view to for example paint, the 3 rotation angles of FromLatLong are now the opposite (negative) of ToLatLong, to be consistent.
- All plugins: Latitude is no longer clamped to –90 to 90.
- RE:Lens ToLatLong: Fixes Edge Antialiasing when going form Flat to LatLong.
- RE:Lens Defish: Fixes a problem where edge anti-aliasing was not performing correctly.
- RE:Lens Defish: Fixes mip-mapping smoothing issues with images that had transparent areas.
- RE:Lens Superfish: Fixes mip-mapping smoothing issues with images that had transparent areas.
- RE:Lens ToLatLong: Fixes a problem where Export UV, in 16 bpc, could be wrong.
Version 1.2 | February 1, 2017
- Added new spherical stabilizer feature to the following plug-ins: To LatLong, From LatLong and Superfish. For use in After Effects only.
- To LatLong: fixes bug that Longitude slider was disabled when converting Mirror Ball and Dome.
- From LatLong: fixes bug where Adaptive Flat display mode did not work properly
- From LatLong: Rotation orientation sign changed to match other plugins
- RE:Lens Superfish: removes the Orientation Preset Menu Option
- RE:Lens Superfish: if you use the stabilizer on an old project, must reset the orientation values you may have previously set.
- Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 1.1.1 | August 3, 2016
- Superfish and ToLatLong: V1.1 introduced an issue with where images could take 10 times longer than necessary to render.
- ToLatLong: Fixed problem when source had any transparency.
- Fixed a problem with all plug-ins that draw a circle over the source with images that are taller than they are wide.
FAQs
Tutorials
Re:Vision Effects Re:Lens Stabilizing 360 VR Tutorial #gettingstarted
Learn the basics of how to use the “Spherical Stabilization” feature within RE:Lens Superfish, ToLatLong and FromLatLong.
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